How to read status [SAO : IM]
How to read the stats on your weapons and armor WIP
Weapon
Yellow
Weapon Type
Green
Name of Weapon
Pink
Element 斬撃= Slash 刺突 = Stab 打撃 = Blunt
Orange
Extra stats (see list below)
Cyan
Number of tries for upgrade . The number of times this weapon can be upgraded. Failure to upgrade consumes a chance too
Red
Damage of this weapon
Grey
Attack Interval
Blue
Boost to stats
Weapon Type
Green
Name of Weapon
Pink
Element 斬撃= Slash 刺突 = Stab 打撃 = Blunt
Orange
Extra stats (see list below)
Cyan
Number of tries for upgrade . The number of times this weapon can be upgraded. Failure to upgrade consumes a chance too
Red
Damage of this weapon
Grey
Attack Interval
Blue
Boost to stats
Armor
Yellow
Armor Type
Green
Armor Name
Pink
Element resistance 斬= Slash 突 = Stab 打 = Blunt. The more the better. Or you can change equipment according to what the enemy is using
Blue
Boost to stats
Armor Type
Green
Armor Name
Pink
Element resistance 斬= Slash 突 = Stab 打 = Blunt. The more the better. Or you can change equipment according to what the enemy is using
Blue
Boost to stats
Status Parameter / Status List
Addition to Base stats (Blue) | |
攻撃 | Attack |
防御 | Defence |
回避 | Dodge* |
命中 | Accuracy |
STR | Strength |
DEX | Dexterity |
VIT | Vitality |
AGI | Agility |
Additional stats (Orange) | |
攻撃追加 | Attack+* |
防御追加 | Defence+ |
回避追加 | Dodge+ |
命中追加 | Accuracy+ |
STR追加 | Strength+ |
DEX追加 | Dexterity+ |
VTI追加 | Vitality+ |
AGI追加 | Agility+ |
麻痺 | Paralyze^ |
スタン | Stun^ |
出血 | Bleed^ |
毒 | Poison^ |
吸取 | HP Drain* |
SKILL硬直 | Skill recovery* |
CRT率 | Critical Rate |
攻撃間隔 | Attack Interval* |
封印 | Skill Seal*^ |
*Dodge rate: Remember that if you have a shield equipped, you cannot dodge. As such, your dodge rate in the stats will drop to 0. So if you're planning to use a shield, it'll be all right to use equipments that has -dodge rate
*追加: Means additional boost to the stats, on top of the weapon's base additional stats. so 攻撃 & 攻撃追加 (Attack and Attack+) will both give you additional attack power
*HP Drain: Essentially, lifesteal. Each normal attack will recover a bit of your hp, depending on the number. Not sure if this affects sword skills
*Skill Recovery: Reduces the time for Kirito to recover to normal attacking after a sword skill. The more the better
*Attack Interval: The lesser the better
*Skill Seal: Chance to inflict "Seal" onto target, preventing it from using skills.
^For armor pieces with stats like 出血+ X%, 毒+X%, it means % resistance against these status. Not sure it reduces damage or chance to be inflicted.
Thanks to Shirakawa Wynn. Full credits to him/her
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